Also lovable are the character designs themselves even most if not all of these are fan service from previous WarioWare creations. So while none of the series staple of an intertwining story is present, the whimsy of the randomness of these character's interactions is often hilarious. ![]() While the idea that the method of controlling the minigames itself is some kind of divine instrument of unspeakable power ties the story together all of these situations in which the player finds him or herself avoiding conflict are all blissfully unaware of each other. This illusion is never broken when the game needs a cartoon it is a distinct and effective cartoon, when the game needs an object to be manipulated in 3D it often feels like the player's arm is reaching inside of the screen to fashion a success out of a solid polygonal structure. Also important to the overall strength of this game's visual appeal is a correct solidity or an accurate weight to each of the objects the player is interacting with. On a stylistic level the line drawn graphics that look like intricately animated flash animations are actually very appealing the only time a pixel is seen is when as in the case of the NES emulated segments it is entirely necessary. Not only does this work on a base comedic level, but it makes sense considering how quickly control choices have to be made. Sometimes even a kindergartner would have difficulty drawing graphics as badly composed as some in this game on an Apple II paint program. If 2D is more the minigames' style then you have to wonder If Nintendo outsourced to Walt Disney Company. If it is polygons that we see, then the original Virtua Fighter is the inspiration. There is little I can do to describe the joy of holding the remote in as ridiculous a fashion as each of the training sequences describe.Īn intentionally simple visual style inhabits each of the minigames. ![]() The droll training commentary brings to mind classic comedian Steven Wright combined with Saturday morning cartoon aesthetic and its frequency throughout the game is very welcome. My face constantly in a smile, I hardly noticed the barely two hours it took from Indiana Jones beginning to ET ending. I was compelled to race through the single player with the utmost of my skill, intent on opening up the annoyingly locked multiplayer, and instantly became engrossed with the excellent humour. WarioWare: Smooth Moves is stylish, whimsical, and most importantly very funny.
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